![]() ![]() Graphics: Updated platform macros for VRR code. GI: Improved Typeset lightmap and light probe numbers in the Lighting Window. This allows us to use the new Overlay Popup feature and to remove the need to maintain 2 code paths for very similar behaviors. HDRP: Added sky occlusion feature to APV allowing time of day with static probe volumes.Ĭore: Clean up and clarify areas of the source code.Įditor: Modified the overlay menu to make it an actual overlay.Windows: Fixes unreliable Cursor.SetCursor behaviour. Serialization: Crash and or slow update when List items are reordered in the Inspector Window Scripting: Fixed race condition that could cause crashes on startup when native code called into managed code. Platform Audio: No audio output when playing audio PhysX Integration: Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script Packman: Package Manager window disappears when adding a package from git URL Networking: Addressed a performance regression with UnityWebRequest when connecting to many HTTPS resources at the same time. HDRP: Fix performance issue with reflection probe inspector ![]() Graphics: Fixed an issue when Mesh Renderers are attempted to be drawn without a vertex position stream. The issue would throw an UI error in the editor console.Ĭore: Fixes a data race inside the job system where weak memory systems could hang when waiting and attempting to steal parallel work submitted from another thread.ĭX12: Fix performance regression in the editor with the multi-threaded mode.įirst seen in 2023.3.0a12. Asset - Database: Editor freezes when PrefabUtility.LoadPrefabContents is called in AssetPostprocessor.OnPostprocessAllAssets for a moved prefabĪudio: Fixed a bug that caused the clip volume in the Audio Random Container window to appear as if it is magically synchronised with the main volume.Īudio: Fixed a bug that occurred when selecting a game object with an audio source that points to an audio random container. ![]()
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